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Exercise 6.10
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Feature Design Exercise: Part 2 Create a visual storyboard stepping through the use of the feature idea you came up with for Exercise 6.9. Assemble the storyboard so that it tells a visual story of a player successfully playing the … Read More

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Exercise 6.9
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Feature Design Exercise: Part 1 Think of a feature you would like to see added to one of your favorite games. I am sure you have plenty of ideas on this one. It does not matter how far-fetched or technically … Read More

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Exercise 6.8
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Write a Treatment: Take the description you wrote in Exercise 6.7 and expand it into a three- to five-page treatment for your game idea. A treatment does not go into great detail about every aspect or level of the game; … Read More

Exercise 6.7
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Describe Your Game: In one or two paragraphs, describe the essence of your game idea. Try to capture what makes it interesting to you and how the basic gameplay will work. State your “X”—both razor and slogan—as a part of … Read More

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Exercise 6.6
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Do It Now: it is time to brainstorm your own idea. Get a potential team together—either in class or a group of friends who are interested in working on a game with you. If you cannot get a group together, … Read More

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Exercise 6.5
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Exquisite Corpse: This version of the game is played with words. Everyone writes an article and an adjective on a piece of paper, then folds it to conceal the words and passes it to their neighbor. Now everyone writes a … Read More

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Exercise 6.4
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Blue-Sky Brainstorm: In this exercise, use the techniques previously described to do a brainstorm for a “blue-sky” project. By blue sky, I mean that this project could not technically be made today, but we are going to pretend it could. … Read More

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Exercise 6.1
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Below the Surface: Take the subject of the last book or news article you read and think of its systematic aspects. Are there objectives? Rules? Procedures? Resources? Conflict? Skills to be learned? Make a list of the systematic elements of … Read More

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